- Developer: 38 Studios, Big Huge Games
- Publisher: Electronic Arts
- Platform: PC, PlayStation 3, Xbox 360
- Engine:
- Genre: Role-playing game, Open world
- Mode: Single-player
- Release date: February 7, 2012
Description
An open-world action RPG, Kingdoms of Amalur: Reckoning is set in Amalur, a rich and deeply immersive world underpinned by 10,000 years history, created by 22 time New York Times bestselling author, R.A. Salvatore. Immersing players in a rich, living, breathing open-world dripping with magic and rife with danger, underpinned by strong storytelling, Reckoning lets players define their destiny as they engage in intense action combat while exploring the huge, vibrant and varied world of Amalur. (credit: IGN.com)
Features: (credit: wikipedia.org)
- Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game's executive designer.
- Noted fantasy author R.A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork.
- Kingdoms of Amalur will feature "5 distinct regions, 4 playable races, and 3 class trees with 22 abilities per tree.
- The player starts off as a "blank slate," waking up in a pile of corpses after returning from the dead.
- The game will utilize a unique "destiny" system, whereby the player can invest in a skill-tree system to unlock various "destinies," which acts as the class system
- Combat works based on the timing of button presses, similar to the style of an action RPG, with occasional quicktime events like those in the God of War series.
"Kingdoms of Amalur: Reckoning" Gameplay Preview




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